This time, however, there's a little room intended for a cutscene. Once again, an unpolished temporary version of this room. The early version seemingly does not have the stone-turning Koopalings gimmick in it. This area was made much longer and more difficult. Other than that and some minor adjustments to coins, blocks, and decoration, it stayed pretty much the same. This area had a secret Raccoon Leaf alcove added and a line-following flamethrower. for the Nintendo DS.The game was first revealed at Nintendos E3 2009 and was released on Novemin Australia, Novemin North America, Novemin Europe, Decemin Japan, and Augin South Korea. Layer 2 backdrop was also included for decoration. Wii is a 2009 platform game for the Wii, and is the follow-up to the 2006 game New Super Mario Bros. An entire vertical section has been added, as well as a split path in the middle. The early version of this area is much smaller and shorter compared to its finished version. Present in 09-10.sarc is a second early iteration of the final castle, although this time all of the areas from the final one are present. It's not clear what the early area was trying to achieve, but what is clear is that the final boss battle was meant to be quite different from how it ended up. 2 Gold EditionĪrea 2 is what's supposed to be the final battle room. This is evident in some odd (but not necessarily bad) level design choices. Besides saving the princess, a secondary goal of the game is to collect 1,000,000 coins, for which you pretty much get diddly squat.Īccording to an interview with the game's directors, the development staff for this one consisted mainly of people who had never worked on a 2D Mario platformer before. series, is the most original and most creative game on the 3DS, made with never-before-seen assets. 2, the inaccurately-named third installment in the New Super Mario Bros.